Type.registerNamespace('GameNet.Web');
GameNet.Web.Rec=function() {
GameNet.Web.Rec.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
GameNet.Web.Rec.prototype={
RemoveRating:function(id,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'RemoveRating',false,{id:id},succeededCallback,failedCallback,userContext); },
SaveRating:function(recId,level,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'SaveRating',false,{recId:recId,level:level},succeededCallback,failedCallback,userContext); },
OwnIt:function(recId,owned,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'OwnIt',false,{recId:recId,owned:owned},succeededCallback,failedCallback,userContext); },
RecommendIt:function(recId,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'RecommendIt',false,{recId:recId},succeededCallback,failedCallback,userContext); },
RequestFriend:function(userId,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'RequestFriend',false,{userId:userId},succeededCallback,failedCallback,userContext); },
GetBuddyRequests:function(pageSize,pageIndex,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'GetBuddyRequests',false,{pageSize:pageSize,pageIndex:pageIndex},succeededCallback,failedCallback,userContext); },
SetBuddyRequest:function(friendId,requestorId,approved,pageSize,pageIndex,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'SetBuddyRequest',false,{friendId:friendId,requestorId:requestorId,approved:approved,pageSize:pageSize,pageIndex:pageIndex},succeededCallback,failedCallback,userContext); },
GetMessages:function(groupId,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'GetMessages',false,{groupId:groupId},succeededCallback,failedCallback,userContext); },
DeleteMessage:function(id,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'DeleteMessage',false,{id:id},succeededCallback,failedCallback,userContext); },
JoinGroup:function(groupId,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'JoinGroup',false,{groupId:groupId},succeededCallback,failedCallback,userContext); },
DoNotRecommend:function(recId,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'DoNotRecommend',false,{recId:recId},succeededCallback,failedCallback,userContext); },
AllowRecommend:function(recId,succeededCallback, failedCallback, userContext) {
return this._invoke(GameNet.Web.Rec.get_path(), 'AllowRecommend',false,{recId:recId},succeededCallback,failedCallback,userContext); }}
GameNet.Web.Rec.registerClass('GameNet.Web.Rec',Sys.Net.WebServiceProxy);
GameNet.Web.Rec._staticInstance = new GameNet.Web.Rec();
GameNet.Web.Rec.set_path = function(value) { GameNet.Web.Rec._staticInstance._path = value; }
GameNet.Web.Rec.get_path = function() { return GameNet.Web.Rec._staticInstance._path; }
GameNet.Web.Rec.set_timeout = function(value) { GameNet.Web.Rec._staticInstance._timeout = value; }
GameNet.Web.Rec.get_timeout = function() { return GameNet.Web.Rec._staticInstance._timeout; }
GameNet.Web.Rec.set_defaultUserContext = function(value) { GameNet.Web.Rec._staticInstance._userContext = value; }
GameNet.Web.Rec.get_defaultUserContext = function() { return GameNet.Web.Rec._staticInstance._userContext; }
GameNet.Web.Rec.set_defaultSucceededCallback = function(value) { GameNet.Web.Rec._staticInstance._succeeded = value; }
GameNet.Web.Rec.get_defaultSucceededCallback = function() { return GameNet.Web.Rec._staticInstance._succeeded; }
GameNet.Web.Rec.set_defaultFailedCallback = function(value) { GameNet.Web.Rec._staticInstance._failed = value; }
GameNet.Web.Rec.get_defaultFailedCallback = function() { return GameNet.Web.Rec._staticInstance._failed; }
GameNet.Web.Rec.set_path("/WebServices/Rec.asmx");
GameNet.Web.Rec.RemoveRating= function(id,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.RemoveRating(id,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.SaveRating= function(recId,level,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.SaveRating(recId,level,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.OwnIt= function(recId,owned,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.OwnIt(recId,owned,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.RecommendIt= function(recId,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.RecommendIt(recId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.RequestFriend= function(userId,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.RequestFriend(userId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.GetBuddyRequests= function(pageSize,pageIndex,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.GetBuddyRequests(pageSize,pageIndex,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.SetBuddyRequest= function(friendId,requestorId,approved,pageSize,pageIndex,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.SetBuddyRequest(friendId,requestorId,approved,pageSize,pageIndex,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.GetMessages= function(groupId,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.GetMessages(groupId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.DeleteMessage= function(id,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.DeleteMessage(id,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.JoinGroup= function(groupId,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.JoinGroup(groupId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.DoNotRecommend= function(recId,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.DoNotRecommend(recId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.AllowRecommend= function(recId,onSuccess,onFailed,userContext) {GameNet.Web.Rec._staticInstance.AllowRecommend(recId,onSuccess,onFailed,userContext); }
