Type.registerNamespace('GameNet.Web');
GameNet.Web.Rec=function() {
GameNet.Web.Rec.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
GameNet.Web.Rec.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return GameNet.Web.Rec._staticInstance.get_path();},
RemoveRating:function(id,succeededCallback, failedCallback, userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RemoveRating',false,{id:id},succeededCallback,failedCallback,userContext); },
SaveRating:function(recId,level,succeededCallback, failedCallback, userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="level" type="Number">System.Double</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SaveRating',false,{recId:recId,level:level},succeededCallback,failedCallback,userContext); },
OwnIt:function(recId,owned,succeededCallback, failedCallback, userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="owned" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'OwnIt',false,{recId:recId,owned:owned},succeededCallback,failedCallback,userContext); },
RecommendIt:function(recId,succeededCallback, failedCallback, userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RecommendIt',false,{recId:recId},succeededCallback,failedCallback,userContext); },
RequestFriend:function(userId,succeededCallback, failedCallback, userContext) {
/// <param name="userId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RequestFriend',false,{userId:userId},succeededCallback,failedCallback,userContext); },
GetBuddyRequests:function(pageSize,pageIndex,succeededCallback, failedCallback, userContext) {
/// <param name="pageSize" type="Number">System.Int32</param>
/// <param name="pageIndex" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetBuddyRequests',false,{pageSize:pageSize,pageIndex:pageIndex},succeededCallback,failedCallback,userContext); },
SetBuddyRequest:function(friendId,requestorId,approved,pageSize,pageIndex,succeededCallback, failedCallback, userContext) {
/// <param name="friendId" type="Number">System.Int32</param>
/// <param name="requestorId" type="Number">System.Int32</param>
/// <param name="approved" type="Boolean">System.Boolean</param>
/// <param name="pageSize" type="Number">System.Int32</param>
/// <param name="pageIndex" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SetBuddyRequest',false,{friendId:friendId,requestorId:requestorId,approved:approved,pageSize:pageSize,pageIndex:pageIndex},succeededCallback,failedCallback,userContext); },
GetMessages:function(groupId,succeededCallback, failedCallback, userContext) {
/// <param name="groupId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetMessages',false,{groupId:groupId},succeededCallback,failedCallback,userContext); },
DeleteMessage:function(id,succeededCallback, failedCallback, userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeleteMessage',false,{id:id},succeededCallback,failedCallback,userContext); },
JoinGroup:function(groupId,succeededCallback, failedCallback, userContext) {
/// <param name="groupId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'JoinGroup',false,{groupId:groupId},succeededCallback,failedCallback,userContext); },
SwapAllowRecommend:function(recId,succeededCallback, failedCallback, userContext) {
/// <param name="recId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SwapAllowRecommend',false,{recId:recId},succeededCallback,failedCallback,userContext); },
BuddyRecommends:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'BuddyRecommends',false,{},succeededCallback,failedCallback,userContext); },
ToDoList:function(userId,pageIndex,pageSize,succeededCallback, failedCallback, userContext) {
/// <param name="userId" type="Number">System.Int32</param>
/// <param name="pageIndex" type="Number">System.Int32</param>
/// <param name="pageSize" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ToDoList',false,{userId:userId,pageIndex:pageIndex,pageSize:pageSize},succeededCallback,failedCallback,userContext); },
UpdateToDoList:function(list,succeededCallback, failedCallback, userContext) {
/// <param name="list" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UpdateToDoList',false,{list:list},succeededCallback,failedCallback,userContext); },
RemoveItem2DoList:function(recId,succeededCallback, failedCallback, userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RemoveItem2DoList',false,{recId:recId},succeededCallback,failedCallback,userContext); },
Swap2DoList:function(recId,succeededCallback, failedCallback, userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Swap2DoList',false,{recId:recId},succeededCallback,failedCallback,userContext); },
SiteRecommends:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SiteRecommends',false,{},succeededCallback,failedCallback,userContext); }}
GameNet.Web.Rec.registerClass('GameNet.Web.Rec',Sys.Net.WebServiceProxy);
GameNet.Web.Rec._staticInstance = new GameNet.Web.Rec();
GameNet.Web.Rec.set_path = function(value) {
GameNet.Web.Rec._staticInstance.set_path(value); }
GameNet.Web.Rec.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return GameNet.Web.Rec._staticInstance.get_path();}
GameNet.Web.Rec.set_timeout = function(value) {
GameNet.Web.Rec._staticInstance.set_timeout(value); }
GameNet.Web.Rec.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return GameNet.Web.Rec._staticInstance.get_timeout(); }
GameNet.Web.Rec.set_defaultUserContext = function(value) { 
GameNet.Web.Rec._staticInstance.set_defaultUserContext(value); }
GameNet.Web.Rec.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return GameNet.Web.Rec._staticInstance.get_defaultUserContext(); }
GameNet.Web.Rec.set_defaultSucceededCallback = function(value) { 
 GameNet.Web.Rec._staticInstance.set_defaultSucceededCallback(value); }
GameNet.Web.Rec.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return GameNet.Web.Rec._staticInstance.get_defaultSucceededCallback(); }
GameNet.Web.Rec.set_defaultFailedCallback = function(value) { 
GameNet.Web.Rec._staticInstance.set_defaultFailedCallback(value); }
GameNet.Web.Rec.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return GameNet.Web.Rec._staticInstance.get_defaultFailedCallback(); }
GameNet.Web.Rec.set_path("/WebServices/Rec.asmx");
GameNet.Web.Rec.RemoveRating= function(id,onSuccess,onFailed,userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.RemoveRating(id,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.SaveRating= function(recId,level,onSuccess,onFailed,userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="level" type="Number">System.Double</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.SaveRating(recId,level,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.OwnIt= function(recId,owned,onSuccess,onFailed,userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="owned" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.OwnIt(recId,owned,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.RecommendIt= function(recId,onSuccess,onFailed,userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.RecommendIt(recId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.RequestFriend= function(userId,onSuccess,onFailed,userContext) {
/// <param name="userId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.RequestFriend(userId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.GetBuddyRequests= function(pageSize,pageIndex,onSuccess,onFailed,userContext) {
/// <param name="pageSize" type="Number">System.Int32</param>
/// <param name="pageIndex" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.GetBuddyRequests(pageSize,pageIndex,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.SetBuddyRequest= function(friendId,requestorId,approved,pageSize,pageIndex,onSuccess,onFailed,userContext) {
/// <param name="friendId" type="Number">System.Int32</param>
/// <param name="requestorId" type="Number">System.Int32</param>
/// <param name="approved" type="Boolean">System.Boolean</param>
/// <param name="pageSize" type="Number">System.Int32</param>
/// <param name="pageIndex" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.SetBuddyRequest(friendId,requestorId,approved,pageSize,pageIndex,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.GetMessages= function(groupId,onSuccess,onFailed,userContext) {
/// <param name="groupId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.GetMessages(groupId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.DeleteMessage= function(id,onSuccess,onFailed,userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.DeleteMessage(id,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.JoinGroup= function(groupId,onSuccess,onFailed,userContext) {
/// <param name="groupId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.JoinGroup(groupId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.SwapAllowRecommend= function(recId,onSuccess,onFailed,userContext) {
/// <param name="recId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.SwapAllowRecommend(recId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.BuddyRecommends= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.BuddyRecommends(onSuccess,onFailed,userContext); }
GameNet.Web.Rec.ToDoList= function(userId,pageIndex,pageSize,onSuccess,onFailed,userContext) {
/// <param name="userId" type="Number">System.Int32</param>
/// <param name="pageIndex" type="Number">System.Int32</param>
/// <param name="pageSize" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.ToDoList(userId,pageIndex,pageSize,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.UpdateToDoList= function(list,onSuccess,onFailed,userContext) {
/// <param name="list" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.UpdateToDoList(list,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.RemoveItem2DoList= function(recId,onSuccess,onFailed,userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.RemoveItem2DoList(recId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.Swap2DoList= function(recId,onSuccess,onFailed,userContext) {
/// <param name="recId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.Swap2DoList(recId,onSuccess,onFailed,userContext); }
GameNet.Web.Rec.SiteRecommends= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
GameNet.Web.Rec._staticInstance.SiteRecommends(onSuccess,onFailed,userContext); }

